Sign in to follow this  
Vorpaxis

Crimes and Nerve

Recommended Posts

Your 'Nerve Bar' is based on your Crime Experience (CE) in the game. Any crime you do, and anyone you bust, adds a static amount to your CE. This is a hidden stat, and the only way to 'view' your back-end CE is your 'natural nerve bar' value. This is the amount of nerve you'd have before accounting for any merits or faction boosts. Natural Nerve Bar (NNB) goes up by values of 5 each time you hit the hidden levels of CE in the back end of Torn. It starts at 10 (until you click crimes and it gives you 15) and caps out at 60. Any time you get jailed doing a nerve crime, your CE is reduced by a PERCENTAGE, not a static amount. What this means is that 1 or 2 failures of a crime with a high nerve bar can take a massive chunk of your CE. Which can take forever to get back.

CE affects your chance of success on any particular crime. The higher your CE, the better chance you have of performing a crime. You have to have a certain CE before some crimes will be able to be successful. If you attempt a crime that is too hard for your particular level of CE, you'll either fail it (blue result) or get jailed (red result). Improve this success rate by merits, and by the faction upgrade tree 'Criminality'. Also, each crime has a crime enhancer item you can buy to improve the chance of success slightly (2%). There are 17 crime enhancer items in total, as there are 17 types of crimes. If you can afford it, is to get the enhancer for any crime you are performing as early as possible. Since you do thousands of crimes, 2% will add a LOT of successes you wouldn't normally get.

There's more than one way to progress your NNB safely, the one I've found the most successful is as follows:

New Player (10NNB)

Search for Cash -> Train Station, Old Bridge

Do this about 30 times.

15NNB to 20NNB

Sell Copied Media -> Rock CD's
(3 Nerve)

Do this about .. 150-200 times.

Shoplift -> Clothes Shop -> Jacket
(4 Nerve)

Do this for a while.

20NNB

Shoplift -> Clothes Shop -> Jacket
(4 Nerve)

You're going to be doing this some more.

25NNB

Armed Robberies -> Thorough Robbery
(7 Nerve)

At this point you should be working on unlocking your intro to GenEd course and the Driver's course. You're also going to want to pick up a Gas Can.

25NNB

Arson -> Warehouse
(11 Nerve)

Once you get your Driver's course and gas can, you're going to want to do this. You'll probably get some failures off of it, but the good news is.. you don't get jailed for it. You only get hosped. You're going to do this until you hit at least your 10,000 arson merit, however once you hit 40NNB you have some options.

40NNB

Option 1) Arson > Warehouse (recommended until at least 10k merit) 	
Option 2) Kidnapping > Kidnap the mayor (keep $75,000 on hand per crime)	
Option 3) Assassination > Mob Boss	

This should take you up to 60NNB. Kidnapping the mayor offers the best CE up until 55NNB. There is another route you can take; it will yield more merits, but take you much longer to hit 60NNB, because you'll likely spend some time in jail.

30NNB (Alternate, Slower, Unsafe)

Transport Drugs -> Transport Cocaine

Do this until 10,000 crimes done. After you hit your 10k merit, and hit 40NNB, you can proceed to the above route.

 

Crime-Related Companies

Pub - best option for CE/crime merits, at least until 60 NNB	
Amusement park if +10% CE perk is active	
Law Firm - For busting and OC's	

Crime-Related Player Bonuses

Job: Federal Judge +10% Crime Success
Education: Psychology Bachelor +10% Crime Success Rate
Education: Bachelor of Law & LAW2970 + 65% Busting Skill
Merits: +10 Nerve (Max)
Merits: +30% Crime Success (Max)

Nerve Boosters

Tier 1	Beer +1
Tier 2	Kandy Kane & Pumpkin Brew +2
Tier 3	Minty Mayhem & Wicket Witch +3
Tier 4	Misletoe Madness & Stinky Swamp Punch +4
Tier 5	Green Stout & Christmas Spirit +5

 

  • BK STRONK!!! 3

Share this post


Link to post
Share on other sites
Sign in to follow this